Destiny 2 is a much different game than Destiny 1, and those fundamental differences have challenged how some of the original game’s content could fit into the sequel. Activities have had to be adjusted and exotics changed in order to make them fit in Destiny 2 without being too overpowered or to fit within the new abilities and features within the sequel.

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Exotic Weapons

There are a number of exotic weapons and armor that have yet to make their way to Destiny 2. While some players see returning exotics as a cop-out and would prefer new weapons being created for the game, other players who are veterans of the series have fond memories and favorite exotics from the original. And, in the case of some exotics, they have been completely retuned and reimagined for Destiny 2, such as Thorn’s Remnant feature that has kept that exotic from being completely overpowered like it was at times during Destiny 1.

Abbadon Bolt-Caster Boolean Gemini Dark-Drinker Dragon’s Breath Dreg’s Promise Fabian Strategy The First Curse Gjallarhorn Hawkmoon Hereafter Ice Breaker Invective Khvostov 7G-0X Necrochasm Nemesis Star No Land Beyond No Time to Explain Nova Mortis Patience and Time Plan C Pocket Infinity Raze-Lighter Red Death Super Good Advice Tlaloc Touch of Malice Trespasser Universal Remote Vex Mythoclast The Young Wolf’s Howl Zen Meteor Zhalo Supercell

Some of these exotics will probably never return such as Plan C because its exotic perk Backup Plan is now a fusion rifle perk on Legendaries, or Ice Breaker which broke the game many times in the original Destiny and Destiny 2 has been trying for some time now to eliminate ways for players to circumvent the ammo economy and reload mechanic.

Exotic Armor

In the same way as exotic weapons, there is still a collection of exotic armor absent from the sequel as well.

Achylophage Symbiote Alchemist’s Raiment ATS/8 ARACHNID ATS/8 Tarantella Bones of Eao Crest of Alpha Lupi Don’t Touch Me Empyrean Bellicose The Glasshouse Helm of Inmost Light Immolation Fists The Impossible Machines Light Beyond Nemesis Mask of the Third Man No Backup Plans Nothing Manacles Obsidian Mind Purifier Robes Radiant Dance Machines Ruin Wings Skyburners Annex The Taikonaut Thagomizers Twilight Garrison Voidfang Vestments

Again, there some exotics that would not work to bring into Destiny 2, such as Obsidian Mind, the perk from which was added to the Skull of Dire Ahamkara in the sequel, or Purifier Robes that buffed the Sunsinger subclass, which was changed to the Dawnblade subclass in Destiny 2.

Crucible Maps

Destiny 2 has brought back a good selection of the first game’s most popular Crucible maps, but there are still a considerable amount of maps that have yet to make it back to the sequel.

Asylum Bastion Black Shield Blind Watch Cathedral of Dusk Crossroads The Drifter The Dungeons Firebase Delphi First Light (although it appeared as PvE area in Shadowkeep) Floating Gardens Frontier Icarus Memento Sector 618 Skyline Skyshock Thieves’ Den The Timekeeper The Last Exit Vertigo

Factions

While Destiny 2 had Faction Rally events in Year 1, it removed the event amid criticism and negative feedback. In the original game, factions were an ongoing presence that players could align themselves with and then get weapons and armor on a rotating vendor refresh. This season, Destiny 2 added the old faction gear from Year 1 into the world drops loot pool, and with that, the utility of the factions as vendors seem to have been retired in Destiny 2.

And in the most recent update from Destiny director Luke Smith, the way he spoke about gear and vendor refreshes made it appear that Bunge is unlikely to spend development time continuing to fill vendors with updated gear inventories that go largely ignored for the game’s most top-tier weapons.

It’s a bit of a shame considering that players in Destiny 1 could not only get some really great and unique gear from factions, but players could also add factions as an extra shade of identity, wearing faction gear and applying that faction alignment to their play experience. But, at this point, it looks very unlikely that factions will return in any substantial way in Destiny 2.

RELATED: Destiny 2: 5 Things We Miss From Destiny 1 (& 5 Things We’re Glad Are Gone)

Choosing Armor and Weapon Drops

While Destiny 2 has offered players a lot of control over their loot drops, with perhaps the easiest and most generous being last season’s Empyrean Foundation event, there is one community request that has yet to return in Destiny 2. In the third year of Destiny 1, the feature was eventually added to allow players to choose between getting an armor or weapon drop from a vendor. This helped the leveling process and allowed players to better farm a certain armor or weapon instead of opening themselves up to the entire loot pool of a vendor. This seems like it could translate well to Destiny 2, still lying on top of the token system that many of the vendors use.

While there are other activities, such as Prison of Elders or the Court of Oryx in Destiny 1, those do not seem like they would fit into Destiny 2 for many reasons. Many of these arena or horde modes have been replaced in Destiny 2 with activities like The Menagerie, Vex Offensive, the Reckoning, and more. Destiny 2 also has persistent activities that the original did not have like Gambit. For the benefit of the sequel, the narrative and world have moved on, allowing new activities to be added instead of returning everything from the original game that was already getting tired to many players. But it will be interesting to see if any of this absent content returns sometime in the future.

Destiny 2 is available now for PC, PS4, Stadia, and Xbox One.

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